In a paper published by our FIcontent partners ETH and Disney research Zürich, entitled “Influence of Animated Reality Mixing Techniques on User Experience“, we studied how gamers react to Animated Reality Mixing techniques.
For instance, would you notice the difference between with and without motion blur? Would motion blur affect your performances in the game? That’s what this paper brings an answer to.
The work focuses on evaluating responses to a selection of synthesized camera oriented reality mixing techniques for AR, such as motion blur, defocus blur, latency and lighting responsiveness. In our cross section of experiments, we observe that these measures have a significant impact on perceived realism, where aesthetic quality is valued.
However, lower latency records the strongest correlation with improved subjective enjoyment, satisfaction, and realism, and objective scoring performance.
We conclude that the reality mixing techniques employed are not significant in the overall user experience of a mobile AR game, except where harmonious or convincing blended AR image quality is consciously desired by the participants.