Influence of Animated Reality Mixing Techniques on User Experience (article)

Fabio Zund at MIG

Last week, Fabio Zünd, from ETH Zürich made a presentation at the ACM SIGGRAPH Conference on Motion in Games 2014 in Los Angeles, U.S.A., to present a paper entitled “Influence of Animated Reality Mixing Techniques on User Experience” details user studies and experimentation performed with the Pervasive Games Platform’s Augmented Reality games, where we measured effects of latency and image realism on the players’ performance and enjoyment of the game.

The presentation is available here :

fabio-PDF-presentation

Download the presentation by clicking on the image above

Motion in Games conference brings together researchers from graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies, to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area.