Motion in games

Thanks to ETH Zurich, Disney research Zurich, and the Walt Disney Company, FIcontent will be at the ACM SIGGRAPH Conference on Motion in Games 2014 in Los Angeles, U.S.A., on November 6-8, 2014, to present a publication that has recently been accepted. This paper entitled “Influence of Animated Reality Mixing Techniques on User Experience” details user studies and experimentation performed with the Pervasive Games Platform’s Augmented Reality games, where we measured effects of latency and image realism on the players’ performance and enjoyment of the game.

The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area.


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